Lisätietoja
Considering how highly lauded its predecessor is, the fact that Prince of Persia 2 seems to so be effortlessly surpassing it, after little more than six months of development time, is a minor miracle.
Prince of Persia: The Sands of Time was critically acclaimed but commercially underperformed; this sequel has a chance to right that wrong early on with a noticeably darker and more violent adventure. The Prince is being hunted by an "immortal incarnation of Fate", who's peeved with him for mucking about with the space-time continuum in the last game and aims to make sure he won't be doing it again.
Although the Prince has a number of new acrobatic moves (including the rather Errol Flynn-esque ability to shimmy down tapestries) and time attacks (such as a new fast forward move that allows him to buzz through a cluster of enemies as nothing more than a blur of light) the most important new feature in the game is a completely new combat system.
Prince of Persia: The Sands of Time was critically acclaimed but commercially underperformed; this sequel has a chance to right that wrong early on with a noticeably darker and more violent adventure. The Prince is being hunted by an "immortal incarnation of Fate", who's peeved with him for mucking about with the space-time continuum in the last game and aims to make sure he won't be doing it again.
Although the Prince has a number of new acrobatic moves (including the rather Errol Flynn-esque ability to shimmy down tapestries) and time attacks (such as a new fast forward move that allows him to buzz through a cluster of enemies as nothing more than a blur of light) the most important new feature in the game is a completely new combat system.